3D Environment & Prop Artist with a strong foundation in Graphic Design and Art Direction. Over my career across advertising and game development, I have developed expertise in 2D/3D pipelines, visual storytelling, and technical art.
As a freelance 3D Artist, I specialize in creating optimized, high-quality environment and prop assets for immersive gaming experiences. Experienced in collaborating across multidisciplinary teams, I am eager to bring my creative and technical skill set to innovative game production teams.


My standart workflow includes:
Blender
Zbrush
Substance Painter
Unreal Engine 5
Photoshop
My skills include:
The creation of high-poly and low-poly models.
Correct interpretation of concepts and styles.
Ability to receive feedback and work from it.
Optimized creation of textures and texture baking.
Ability to work with realistic and stylized models
Good understanding of modular systems, trim sheets and tileable textures with multiple UV channels.
